X3 Core is the main library of the cross-platform X3 engine, and contains all the classes and methods required to start building your own 3D applications. X3 Applications can be deployed to Windows, OS X and Linux.
|23 May 2014||0.2.0||A Real Studio compatible version of the X3 Core module is now published alongside the Xojo module.
|1 February 2014||0.2.0||[Fix] Fixed bug that caused runtime error when converting OBJ file on OS X.
[Enhancement] Revised method names.
[Enhancement] Removed TODOs.
[Enhancement] Implemented extended methods as member methods of X3Model class.
[Enhancement] Removed prefixes from method names.
[Enhancement] Made www.Xojo3D.com comments consistent.
[Enhancement] Removed pragmas.
[Enhancement] Merged X3IO module into X3Core module.
[Enhancement] Converted modules to xml format.
|28 January 2014||0.1.1||[Fix] Fixed rendering of colors and materials.
[Fix] Fixed bug that caused crash on OS X when loading textures.
[Fix] Fixed bug with the rendering of textures.
[Enhancement] Commented out pragmas.
[New] Added X3_PickPolygon method.
|7 November 2013||0.1.0||[New] First release of X3 engine, with basic support for 3D rendering and file IO.
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